Tonight, I hacked together a set of features for Flare that I've had on the back burner for a while now. The save system in Flare was hard-coded to automatically save whenever the player moved to a new map, or when they quit the game. The problem with this is that it becomes easy to "cheese" death when the game gets hard by simply closing the window. Maybe that's okay for the game that we'll initally be making, since plain-text save files make cheating easy enough anyway. However, I think making this area flexible is important for creating other games, as save points can be important to the pacing of a game.