My name is Justin, and I write free software (the libre kind). I generally stick to game development, but I've contributed a little to some non-game projects as well. You can read more about me below.
If you wish to contact me, you can do so via email.
You can also find me on:
(To see a full list of things I've hacked on, check out my Github profile)
Clint Bellanger's Flare is a fantastic free-software action RPG, similar to the Diablo series. I've been helping with development since March of 2012 and have since become the lead developer.
Originally developed for the Stow, MA Council on Aging for their transportation needs. The system provides an easy method for staff to create daily schedules, which drivers can then use to log mileage and fuel data. Drivers are given a mobile-friendly interface for working with the schedule on the road, along with pre-trip reports and vehicle maintenance status. Monthly reports can be generated with the recorded data, as well as additional information about the clients.
Created as my January 2013 OneGameAMonth project, Freeblocks is a game similar to Tetris Attack. While not a direct clone, it's still quite fun to play.
This is a turn-based, rogue-like created for Ludum Dare #31. The goal is to travel to the last floor, retrieve the elusive trophy, and return to the surface. After the game jam was finished, I wrote about the process and the end result.
In 2019, I was asked to redesign the website for the charity organization, Bridges to Malawi. I was happy to oblige, and after a brief bit of iteration, came to a result that we were both happy with. The primary goals were to give the site a more professional look, while also better highlighting the pillars of the organization's work.